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It's not often that a Youth Group Game can be life changing, but I can safely say this about this game. Highly recommended, this is the type of activity that can make a positive difference in young people's lives.

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Assassin

(also known as Werewolf or Mafia)

Assassin is a great game - it's simple to setup, needs no equipment, and is heaps of fun.  You need at least 7 or 8 people to play. Assassin Youth Group Game

There are five roles people play in the game - The killers, a medic, townspeople, and a moderator.  For a group of eleven, the ratios should be approximately:
Except for the Moderator, the other roles should be allocated secretly.  Normally, the Moderator writes them on cards and hand them out, so no one knows what role others are playing.  The moderator should be someone who knows the game well (perhaps a leader to start out with). 

In a nutshell:

The game starts with the moderator telling everyone to close their eyes. 

Once all eyes are closed, the moderator asks the Assassins to open their eyes.  Given it's the first turn, each assasin will discover their fellow 'assasins' who they will be working with.  The moderator asks the two Assassins who they wish to kill.  They silently agree (by pointing to someone) who to 'kill' that turn.  Once they have selected someone, the moderator thanks them and asks them to close their eyes. 

The moderator then asks the Medic to open their eyes.  They can then choose someone to 'save' (more on what this means later).  Once they have selected someone to save, the moderator asks the Medic to close their eyes

Finally the moderator asks the Policeman to open his/her eyes, and select someone to accuse (of being an assassin).  The moderator must honestly (and silently) answer the policeman with a nod or a shake of the head whether the accused is one of the assassins or not.  The policeman then closes their eyes. 

That's the end of the first round, and the moderator then asks everyone to open their eyes. 

The moderator announces to the group who was killed during the night.  The person who has been killed takes no further part in the game.  It is essential they are not allowed to talk. 

(Note that if the person the assassins selected to be 'killed' was also the one selected by the medic, the moderator only reveals there was a failed assassination attempt (and doesn't give any further information) so the person remains alive). 

It is them up to the remaining group members to discuss amongst themselves who they think the assassins are.  After a few minutes of discussion, the group must vote (one at a time) who they think is an assassin.  Given the roles have been handed out in secret, the early rounds are often full of speculation, people justifying their innocence, or explaining their suspicions.  And as the game progresses, lies, deception and strategy creep in.  When all votes have been cast, the person with the most votes is out of the game (and must also not speak again). 

The game continues on this cycle, with everyone closing their eyes, the assassins again selecting someone to kill, the medic selecting someone to save, the policeman someone to accuse, the moderator announcing who was killed, then voting again.  If the medic and/or policeman have been voted out, the moderator should continue pretending to ask them to select someone to save (or to accuse) just so the townspeople don't know who those people are.  If one of the two assassins is voted out, the game still continues with one assassin. 

The game ends either when (a) all the townspeople are killed (and therefore the assassins win) or (b) when all assassins have been voted out (and the townspeople win).

As the game progresses, less and less people are in the game, and people (especially the medic and policeman) build up more and more knowledge of who the assassins may be.  Thus the discussions get more and more interesting.  It's recommended the medics and policemen keep their identity a secret in the early rounds to avoid being picked off by the assassins.  There comes a time however when it may be beneficial to reveal their role to the group, especially if the policeman has an accusation confirmed.  Whether they can convince the rest of the group they are genuinely a policeman (and not an assassin posing as a policeman) adds to the mystery!

Moderators need to be very careful to recite the same script each time to avoid inadvertantly giving things away (eg. "Assassins (plural), open your eyes"  vs  "Assassin, open your eyes" gives away that one Assassin has been killed).  If the medic has been voted out, continue pretending to ask them (and allow enough time for a pretend answer) so the group is unaware if they are still in the game or not.  Also be aware of voice projection - don't give away roles by by speaking in their direction. 

Adjust the number of policemen / assassins according to the size of the group.  For 15 players, have two policemen, for 20, have three assassins, etc. 

The more times you play the game, the better it gets as people get an understanding of how it all works and develop their strategies!


Features
  • Free / Low Cost
  • No equipment needed
      • Night
      Objectives
              Age
                  • Teens (Age 16-18)
                  • Young Adults

                  Group Size
                  • Small Groups (1-9 people)
                  • Medium (10-29 people)
                  • Large groups (30+)
                  Space
                  • Indoor
                  • Large area
                    • Small area
                    Duration
                    • Longer (30-60 minutes)
                    • Medium (11-29 minutes)


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                      Comments

                      Great game - highly recommend this one!
                      - John (31 Aug 2006)

                      this game is more popularly known as mafia. the 'assassins' are the 'mafia'
                      - stowe (3 Sep 2008)

                      Fun game, it goes very quickly with only 11 players.
                      - Marcie (7 Sep 2008)

                      One of the best games I've ever experienced, and the kids love it too. Believe it or not, my kids that range from 9 to 14 can grasp how to play. Ealier than 9, however, and they have trouble keeping up with the rules.
                      - Dan (12 Oct 2008)

                      My kids love it. It's fast and easy to play. I always get a kick out of how they gang up on each other.
                      - Matt (9 Jan 2009)

                      We put a Christian twist on ours and changed the roles and the back story:

                      2 Assassins = Royal Guards
                      1 Medic = Angel
                      1 Policeman = Pastor
                      6 Townspeople = Christians

                      The back story being that the Royal Guards are undercover and secretly arresting Christians in the middle of the night. The Christians need to expel the Royal Guards before they are all arrested. The angel can shake the bars of the jail cell loose and the pastor is trying to find out who the undercover Guards are before it's too late!
                      - Rachel (21 Feb 2009)

                      Great game...played at WVA and mixed characters from other stories in.
                      - Wendy (17 Jun 2009)

                      I love this game! We play this at my summer camp (wildwood ranch) all the time! Only difference is we call it "Mafia". I was trying to get the rules so I could teach it to my friends on the block. Thanks for posting the game rules...me and my friends will have a lot of fun playing this awesome game!!!

                      ~Thanks Again!!

                      ~Whitney G.
                      - Whitney (29 Jun 2009)

                      this game is very very good!
                      - michael (13 Nov 2009)

                      i've played it before. its a good illustration too. i'm teaching my youth about peter and john in acts so i changed the names. assassins- saducees, medic- christ, police officers- peter and john, and townspeople- jews (thanks) when i played before it was with a half deck of cards. kings are police, queens are nurses, jacks are assissins and numbers are townspeople.
                      - caleb (8 Dec 2009)

                      Everyone loved this game
                      - c (11 Feb 2010)

                      I love this game! it is super fun and easy to play.
                      - Katie (18 Apr 2010)

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